Brave fencer musashi iso indowebster


















Like all Square games it has a charming and forgivable linearity that is born out by a suitably well-crafted story line and unlike all previous efforts the story is presented using speech throughout as opposed to text boxes. This aside, the story itself takes something of a back seat to the relentless action.

Nothing is turn-based here--this is a proper, real-time action game with swords, magical spells and bad guys running around desperate to rip your guts out. Musashi the hero is armed to the teeth with a number of abilities. He has a pair of swords, a katana and a dirty great big broadsword, both of which can effectively dispatch all but the most irksome of foes, but the really clever bit is his magical ability. We've all played games where you can steal objects and stuff from the bad guys, but BF takes things further by allowing you to steal specific abilities.

For example, in the very first section of the game Musashi needs to cross a river; there's the makings of a bridge on the other side in the shape of some trees, but he needs to knock them down somehow. Nearby is a bad guy with a machine gun. By activating the magic system and building up a spell Musashi can draw the machine gun from the bad guy and use it to mow down the trees. Many of the puzzles throughout require this kind of action and you'll soon find yourself stealing clubs that knock guards out without killing them , spells that shrink people to a couple of inches high and even ultra-destructive laser bolts.

The Allucaneet Kingdom is under a surprise attack by the Thirstquencher Empire. The attack started while the king and queen were away and the Allucaneet army was not prepared; thus, there were heavy casualties. The senior members realized there was only one hope—to summon a hero. That hero is you, the Brave Fencer, Musashi.

This action adventure RPG is packed with side-scrolling style action, three-dimensional action, lots of challenging puzzles, tons of characters, and scads of enemies' abilities that you can acquire and use yourself. When you first start the game, you'll get to sit through a somewhat lengthy, but entertaining dialog between the senior members of Allucaneet and Princess Fillet.

The Princess will summon you, insult your height, give you a sword called Fusion, and tell you to go obtain Lumina, the sword of luminescence, before the Thirstquencher Empire can get to it.

Then, all of a sudden, you're off on this adventure. While traveling, you will get to a point where something you haven't done before needs to be done, Musashi will give you hints as to how to do it by thinking to himself out loud and you'll learn some new move or ability in the game.

Once Lumina is obtained, you'll find that the Princess and most of the townspeople have been kidnapped, and now it's up to you to save everyone and find five scrolls depicting the symbols of Earth, Water, Fire, Wind, and Sky to help you in this quest. The controls consist of moving Musashi, jumping, lifting, using two different swords simultaneously, powering up your weapon, assimilating enemies' powers, changing camera viewpoints, buying items, selling items, using items, talking with people, climbing cliffs, falling asleep, and last, but certainly not least, playing with action figures.

For a game as complex as this, the controls certainly aren't that hard to handle, which was a pleasant surprise. There are times when the gameplay is linear, and other times when you're free to travel the world or what parts of it you can get to freely. Regardless of which mode you're in, you'll need to build up your attributes to keep yourself strong.

These attributes are Body strength , Mind defense , Fusion attack level with Fusion , and Lumina attack level with Lumina. In addition to these, you must also watch Musashi's hit points, Bincho power used for performing assimilated moves , and tiredness level.

If Musashi gets too tired or his Bincho power falls to zero, he will become sluggish and his attacks won't be as strong. To regain hit points and Bincho power, or to wake up more, you can either kill some enemies which drop items to increase these or visit Grillin' Village at the base of Allucaneet Castle.

Grillin' Village has everything you need: basic items such as bread and milk from the bakery, lodging at the inn used for saving your game , not-so-fine dining at the restaurant, and action figures at the toy store, just to name a few. Just make sure you have enough Drans the currency of Allucaneet first. The various food items will increase hit points, Bincho power, or wake you up if you have no time to sleep. If you are poisoned, visit the church for healing.

The action figures are fun to collect and play with in your room at the castle. The shops open and close at specified times on certain days, so if you need anything, make sure you time it accordingly. It never stops or slows. It will speed up by eight times if you sleep, though because would you really want to sit there and watch Musashi sleep for hours?

Fortunately, there is a map of Grillin' Village in a manual, which you will need as it's easy to confuse yourself when the buildings look a lot alike and you need to constantly change the camera angle to see where you're going. Not sure what to do next? If you press Start on the controller, it will bring up a sub-menu that shows Musashi reminding himself and you of his current objective. You can also view your current attributes, the rescue list showing who has and hasn't been saved yet , and real amount of time spent playing along with what scrolls, armor, and techniques have been obtained.

Settings for the game's visual effects, vibration function, and sound can be adjusted here too. When in battle, Musashi has both the Fusion sword and Lumina sword at his disposal. Fusion is weak but quick, whereas Lumina is slow and powerful due to its weight. Each has other abilities too. Fusion can be thrown like a boomerang and has the power of assimilating enemies' special attributes, which comes in very useful in certain areas.

Using these attributes will cost you Bincho power, so make sure you have enough. Lumina has a couple of special attacks to start with, and even more once you obtain the scrolls and attach them. Later in the game, you can use both swords together to climb certain walls. Most enemies that are sliced and diced will regenerate when you walk a short distance away from where they originated. If you are trying to increase your skills, this can be to your advantage, whereas if you're actually trying to accomplish something useful, it becomes downright annoying.

That's all part of the challenge, though. Like Japanimation? All the characters are comical, which I think adds a lot of life to the game. The various environments you run, jump, and slash around are rendered very nicely and will also change lighting depending on the time of day. The graphical high point in this game is the special effects. Both Fusion and Lumina have an interesting glow to them when used.

When assimilating an enemy's powers you will get a great little effects show provided it's turned on in the options, which it is by default that I found impressive. The sounds are fairly detailed. When running down a path, you can hear Musashi's feet.

If you swing a sword near a wall, you can hear the "swoosh" of the sword and the clank of it hitting the wall. The music has many varied tracks and fits the scenario you happen to be in at that particular moment—friendly music in town, ominous in a dark forest, or regal at the castle. The most interesting part of the audio is the voices. Like real people, all the characters have different demeanors and voices.

When they speak, there is an interesting combination of old English and modern slang between the characters. While the game itself will tell you how to do many, if not all, of Musashi's moves, reading the manual first may show you something useful before you ever start the game. You should also read the docs, as you'll learn other important things you need to know to keep yourself alive and healthy.

The manual also explains the various icons you'll see on screen, some of the characters, the legend of Musashi, and basic controls for the Final Fantasy demo CD that is included. Some puzzles are easy, whereas others can be difficult, which adds a great variety of challenges. The characters and storyline are interesting and entertaining, and all the different voices are a nice touch. This game is guaranteed to keep you challenged and busy for many hours, and I would recommend it to anyone who is into this type of game.

When done with this game, you can open the other half of the jewel case and pop in the Final Fantasy VIII demo included for even more fun. Hats off to Square for another winner. After returning the Princess to Allucaneet Kingdom, Musashi returns Lumina to the place where he found it.

He has a short temper and is generally impatient, yet will go to great lengths to help others. He must finish his quest before the binchotite runs out of energy, which will kill him. Although physically short, he has nearly superhuman strength demonstrated in-game by his lifting of various large and heavy objects about ten times his size , and as the title gives - he is very skilled in the art of swordsmanship. A twist at the end of the game makes it apparent that this is the same Musashi summoned in ages past when the Wizard first wreaked havoc.

However, it also raises the question as to why he would seem oblivious towards a majority of the information recorded about the Wizard of Darkness and the Crest Guardians.

She appears to be spoiled, and is quick to anger as well. She can perform "hero summoning", which allows her to draw in heroes from other worlds for a short time.

While her parents were away on vacation, the Thirstquencher empire attacks and kidnaps many of the castle's servants, forcing her to summon Musashi.

In actuality, Jon is the prince of the Thirstquencher empire and the rightful heir to the throne. He poses as Col.

Capricciola to get his chance to exact revenge on Flatski for killing his family. Towards the end of the game, Jon is shot in the back by Rootrick and is mortally wounded in the process.

His last words are to Musashi telling him to look after Leno. He is later crushed to death during the Wizard of Darkness' rampage. He was summoned by Fillet the second time she performs the Hero Summon. He despises Musashi, blaming him for a past accident that left a scar on Kojiro's forehead.

Seeking revenge, he refuses to help Fillet in order to pursue a duel with Musashi. Topo, seemingly attracted to Kojiro, uses him as part of her plan to rob the village. Kojiro is defeated in battle when he first encounters Musashi on the beach. He appears later to challenge Musashi to a third rematch, only to be absorbed and fused by the Wizard of Darkness - which inadvertently gives him that final rematch in its second transformation.

Often times, however, the characters are monsters, and you must decide whether you want to kill them or assimilate their powers. Brave Fencer Musashi has been summoned to stop an ancient evil force, to save the kingdom and rescue the princess.

Locate five powerful magical scrolls to conquer the twisted Thirst quencher Empire. Absorb dozens of original technique from foes Musashi grows stronger as he travels, battles, defeats bosses and learns new moves Real voice-overs during key scenes A fully polygon environment that changes in real-time Includes Collector's CD with a playable demo of Final Fantasy VII Features: Third person perspective. There are others that will work better or worse for your particular hardware.

We provide you with one working set-up so that you may get the game up and running, hassle-free. When more accurate information are obtained, the entry will be updated adding the missing information. You will find instructions on how to proceed. Japanese Menus and gameplay are in Japanese. Official Title. Common Title. Serial Number s.



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