Graphically, Grunty's Revenge looks sweet, partly because the animation is so rich and smooth, and partly because all of the characters and surfaces in the environment are colored and shaded in such a way as to make them resemble the kind of texture-mapped models you'd see on a more powerful system--such as the Nintendo The soundtrack, sound effects, and speech samples also sound remarkably similar in quality to what was in the two Nintendo 64 Banjo-Kazooie games, although for some people, the selection of Caribbean and polka-style music will be an acquired taste.
There are a dozen or so different minigames, such as target shooting, which is pictured here. The two biggest drawbacks with Banjo-Kazooie: Grunty's Revenge concern the game's disproportionate emphasis on item collecting and the rather short nature of the overall quest. Rare has made it a tradition in its games to force players to collect tons of boring and worthless artifacts in order to move from level to level, and it has made no exception here.
Between musical notes, jigsaw pieces, jinjo birds, totems, honeycombs, and coins, there are more than different items to find. About the only item you won't have to hunt down is a Sourdough Jack without tomatoes.
Regrettably, many of the nifty terrain features and minigames already mentioned only come into play when you're trying to reach one of these items. When you're not actively working toward acquiring some artifact, there aren't many spots where you can just goof around and enjoy Banjo's abilities. Instead of being able to explore and interact with the environment, you're pretty much pushed toward the next area right away.
Compounding matters, the entire quest can be completed in less than three hours. After that, there's not much else to do except to hunt down the remaining items you missed.
An arcade machine within the game lets you replay any of the dozen or so included minigames, but it would have been much nicer had the developer included a multiplayer link mode or something like an expert quest to extend the life of the game. Don't have an account? Sign up for free!
Topic Archived Page 1 2 3 4 of 4 Next Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Classic Gaming Banjo-Kazooie vs. Banjo-Tooie Which do you like better? CcXs 1 year ago 1. Which do you prefer?
I personally prefer Banjo-Kazooie. I do like Banjo-Tooie, but I just couldn't stand the backtracking in it. Both have serious issues more on N64 but I did end up beating Tooie so I gotta go with that one.
Katon 1 year ago 3. Kazooie : What was that, Shorty? I don't understand your language! Banjo : Well, clearly he's worried, think you could try to explain to us what's wrong?
Boyfriend : Beep bop skdoo bep! Banjo : Huh? Boyfriend : Banjo, he's pointing at Grunty's Lair. I think I know where this is going Banjo : Oh no, that's terrible! We need to help him Kazooie! Kazooie : Pfft, nah, I'm done adventuring, too much work. Boyfriend : Skdoo bop! Kazooie : Hah! He really thinks he could beat Grunty with music?! Does he even know what WE had to go through to beat her? Banjo : Hm You know, we could try it! She wouldn't expect us to come at her with music!
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