Throw them in a drop pod with a Chaplain and terrify your opponent. Mephiston — This guy is still the ultimate bad ass. An infantry sized monstrous creature, Mephiston can dominate an entire section of the battlefield by just doing what he do. He is incredibly fast even without his psychic wings and hits like a ton of bricks. Still good after all these years.
I like putting him in a drop pod with a Sternguard squad or running him with Assault Terminators. Make sure to take a Storm Bolter and a Hunter Killer Missile to make it harder to take off the big gun.
Dreadnoughts — Blood Angels are the top dog when it comes to the sheer amount of Dreadnoughts they can field. With the advent of hull points in the 6th edition dreadnoughts are slightly better with their overall damage output. A lot of people will try and tell you that assault is dead in the 6th edition. While it certainly has become harder to get into actual hand to hand combat, the fact is that the top tier armies at the moment completely break down when you get into them.
You have to over load them with your fast moving, hard hitting units. Get Mephiston running up a flank while drop pods full of pissed off assault marines drop right into their fucking throats. Tags: 40K blood angels raw dogger tactics warhammer 40K. Or for the more hilarious, points for 2 melta pistols and 1 melta gun etc in a unit, and those two pistols can precision shot.
AV13 though are still nice. Blood Angels also has some of the meanest vehicle lists out there. I mean, you can fit 6 preds and two Razorbacks in a p list ffs. Actually, Blood Angels can be quite good.
One of the good players in my local area has been on a months-long spree at tournaments with his essentially null-deployment angels. At , he takes 2 ravens with dudes in them, mephiston, and IG with a vendetta, dudes and marbo. He has it worked out so that he only has to deploy meph at the beginning of the game. It actually started out as a joke list, and then he discovered it was actually a great anti-meta list, and has been winning with it ever since. This is the first truly positive and not-entirely-gloomy tactics guide for the Blood Angels that I have found.
Why do all of the chapters have the worst lore ever? Name Required. Mail will not be published Required. This is the last edition's tactics. The Blood Angels battleforce has been released. Start with that. Then start filling in your base. Get yourself an HQ model and another Space Marine squad. Alternatively, go purchase Astorath the Grim. Now, go onto EBay and spam-buy yourself Death Company.
You can also buy Commander Dante and fill out your troops with Sanguinary Guard. You get your elites slots free for anything you like. Here's an in depth look, a little spammy, but a nice starting point you can add flavor to!
Fill out your troops with assault marines. A couple squads of 10 of them with the jump packs! Add 1 or 2 sanguinary priests for the survivability. BA are a pretty good mech list, with all the tanks being fast, so get a predator s with autocannon on top, and lascannons on the side.
Also with the buff to fliers- add a stormraven. I know they cost a lot, but it helps Throw a Furioso dread in that, and add a nice hammer unit. Though don't waste too many points. If you go a DC list, IG allies are a fine buy, because they provide you with infantry platoon - a reliable scoring unit. Also, for a laugh, have a one-detachment force with 11 Dreads 3 Dreads, 3 Furiosos, 5 DC Dreads , and laugh your face off when you drop-pod half of them in on turn 1.
Now, deep striking a Land raider may sound fun, but is never really worth it in most cases. Now this only applies to maps with cover and difficult terrain, which tends to be used in games most of the time. If you're playing on open terrain with a large size, this COULD work but then again, you rarely have any room to actually deep strike a land raider into a good flanking position, unless it's late in the game, your opponent poorly deployed his army or your map is ecksbawks huegx2. Either way, someone's bound to get a laugh out of this.
Despite all of this,and you're still sure you want deepstrike a bunch of expensive metal boxes, fill your troop slots with 5 man units of scouts armed with locator beacons. Have them scout move and then?? It's also worth mentioning you could bring an Inquisitorial Detachment with Inquisitors carrying Servo Skulls. If you Deep Strike within 12" of a Servo Skull, you roll one less scatter dice.
You have an army made for one purpose, and one purpose only. If there was any other army more adept at using this Nazi tactic it would overrape everything. I mean look at what they have in their army list. First, ALL your vehicles are basically fast attack skimmer or bikes. All others deep strike.
0コメント